SIXYWEEKLY / 04
PUZZLES #22–28SEP 10–16

THE WEEK IN SIX LETTERS

The sweet spot was four.

Players started 213 games across puzzles #22–28, solving 175. Puzzle #22 set the high mark—then Puzzle #24 gave players the cleanest run.

WEEKLY AVG3.90guesses
GAMES STARTED213across seven puzzles
SOLVE RATE82.2%175 of 213 starts solved
TOUGHEST#224.31 average guesses
SWEET SPOT3.90average guesses per solve

DAILY DIFFICULTY

Average guesses

harder
4.31
#22HIDDEN
3.83
#23HIDDEN
3.08
#24HIDDEN
3.70
#25HIDDEN
4.04
#26HIDDEN
4.23
#27HIDDEN
4.00
#28HIDDEN

THE SCORE CURVE

Where solves landed

175 solved
1
1
2
16
3
54
4
44
5
48
6
12

The strongest cluster landed at 3 guesses, with 54 solves. Unfinished games remain part of the solve-rate calculation above.

03

THE TAKEAWAY

The repeated letters weren’t the hardest part.

4 answers repeated at least one letter, while Puzzle #22 was the toughest board of the set. Puzzle #24 had the lowest average at 3.08 guesses. That is exactly the kind of split a weekly report can make visible.